Fireside Chat 2026-11-2

Community events, tournaments, in-game gatherings, and seasonal happenings.
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Kestrel
Posts: 812

Fireside Chat 2026-11-2

Post#1 » Mon Nov 02, 2026 12:38 am

We will be hosting another weekly fireside chat with Kestrel on November 2nd at 11pm UTC. Join us in game to ask any question you may have about the project, where we are headed, and make any suggestions you'd like!

Chats will take place for 30 minutes on each realm, starting on the PvE realm, then Hardcore realm, then PvP realm (15 minutes on each faction). Look forward to seeing you all there!
Sincerely,
Kestrel
Your Temporary Part Time Community Manager - Full Time Developer

Leyla
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Re: Fireside Chat 2026-11-2

Post#2 » Mon Nov 02, 2026 8:42 am

Kestrel wrote: Mon Nov 02, 2026 12:38 am We will be hosting another weekly fireside chat with Kestrel on November 2nd at 11pm UTC. Join us in game to ask any question you may have about the project, where we are headed, and make any suggestions you'd like!

Chats will take place for 30 minutes on each realm, starting on the PvE realm, then Hardcore realm, then PvP realm (15 minutes on each faction). Look forward to seeing you all there!
Hello Kestrel! Lovely idea!

Unfortunately I cannot make it at this time today. Please note my feedback here:


General feeback:
- I think you guys hit the nail on the head with the Blood Ring PvP set adjustments. They are on a level to be relevant without being over-powered, so perfect!

Questions:
- Are there plans to alter the arena map pool? Sunstrider Court is very small, and something like Nagrand Arena would be a great addition/replacement.
- Is it planned to enable tmogs in arena again in the future?

Suggestions:
- I understand why gear (apart from weapons) is set to unchangable during an arena round. But trinket swapping should be allowed in arena when out of combat, as it's a significant staple of vanilla pvp. In many matchups it adds another layer of complexity for players to battle it out.
- Making consumables usable in arena turns it into a pay2win cash battle, for the most part. Popping a LIP, FAP, flask, GSPP or the like can be an enormous, game-deciding advantage. Ratings, in the most general sense, exist to reflect capability. That would be a) skill, b) team composition and c) gear quality. Hence my suggestions: Disable all usables/consumables apart from conjurable consumables. Healthstones should only be usable when you have a warlock in your team.


That said, I am very grateful for arena making its comeback now! Thank you for taking the time to read my suggestions, you guys are doing great work!
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