Please patch the Warsong Gulch hard exploits
Posted: Sat Oct 31, 2026 2:41 pm
There are a number of obviously unintended spots on the Horde side in Warsong Gulch where their flag carrier can bug out and engage in heavy exploits.
The worst one by far is at the top of the cart near the Horde graveyard; if a flag carrier exploit jumps to get there, he literally cant be damaged by meele classes, and in practice cant be damaged even by ranged. There are other game engine exploits obviously never intended for use, such as jumping from the side of the map into the Horde graveyard, running past the upper fences "spike stopper", or climbing on top of their tunnel from the bottom.
There are zero excuses for this. This was obviously absolutely never intended. It gives the Horde multiple ENORMOUS one sided advantages to the point where a good Horde flag carrier can "tank" 6-7 Alliance DPSers forever. To my knowledge, there are zero similar "safe spots" for the Alliance, and even if there where, these are clearly unintended spots very toxic to the game and the spirit of the battleground.
If Arathi Basin had an exploit where 1 Alliance player could hold 3 flags forever just by spinning around or something, I'm sure Horde players (and every normal person) would have something to say about that. In fact, when there WAS an exploit to climb up the AB stables to the roof and defend the flag from there, it was normally, patched out in 2-3 days.
The WSG jump exploit spots can be patched very easily by adding a few small invisible walls at the points where these exploits happen.
The worst one by far is at the top of the cart near the Horde graveyard; if a flag carrier exploit jumps to get there, he literally cant be damaged by meele classes, and in practice cant be damaged even by ranged. There are other game engine exploits obviously never intended for use, such as jumping from the side of the map into the Horde graveyard, running past the upper fences "spike stopper", or climbing on top of their tunnel from the bottom.
There are zero excuses for this. This was obviously absolutely never intended. It gives the Horde multiple ENORMOUS one sided advantages to the point where a good Horde flag carrier can "tank" 6-7 Alliance DPSers forever. To my knowledge, there are zero similar "safe spots" for the Alliance, and even if there where, these are clearly unintended spots very toxic to the game and the spirit of the battleground.
If Arathi Basin had an exploit where 1 Alliance player could hold 3 flags forever just by spinning around or something, I'm sure Horde players (and every normal person) would have something to say about that. In fact, when there WAS an exploit to climb up the AB stables to the roof and defend the flag from there, it was normally, patched out in 2-3 days.
The WSG jump exploit spots can be patched very easily by adding a few small invisible walls at the points where these exploits happen.