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Re: 2026-10-31 Patch Notes
Posted: Sat Oct 31, 2026 9:22 am
by Oallalalasdasda
Nothankyou wrote: Sat Oct 31, 2026 9:09 am
Lor370 wrote: Sat Oct 31, 2026 8:53 am
Please remove premade groups from BGs and limit the queue to a maximum of 2 players queuing together.
It makes no sense to allow premade groups to play against teams made up of 100% random players.
Exactly this. We can pretend premades are "just how its supposed to be" because it was always "just how its supposed to be", but this stuff ISN'T healthy for the game.
1) It encourages NO new communities or development of communities, since the premades are always basically just an already established bunch of end game raider guildies deciding to queue together.
2) Its incredibly toxic to every normal player, since they (logically correctly) see a premade and go "Its best to just AFK and lose fast".
3) With premades being so rare, the chances of a premade fighting another premade are zero.
Yes, debate lords can invent 1000 different philosophies and reddit arguments as to why premades are "okay", or "not a big deal", or "intended", or "get better". But in THE REAL WORLD 99% of players will AFK lose against them, and if premades become too common, 99% of players will eventually stop queing for BGs.
If you really want to help the Octowow Pvp community grow, put invisible walls around the WSG flag carrier abuse spots.
Today in 60's bracket and Entire Horde PVP server premade was put against PVE people and annihilated them all day long nobody stood a chance, it's BS. Max 5 imo.
Even better when you think about the PvP server having a fifth of the PvE pop, being able to farm consumes, trinkets etc. way easier due to that and yet still being matched against the playerbase of the PvE server. Next combine the auction houses while you are at it.
Re: 2026-10-31 Patch Notes
Posted: Sat Oct 31, 2026 9:32 am
by Mamazlo
error update / launcher
Re: 2026-10-31 Patch Notes
Posted: Sat Oct 31, 2026 9:38 am
by Rathotdog
Another great set of fixes! You guys are the best
Re: 2026-10-31 Patch Notes
Posted: Sat Oct 31, 2026 10:17 am
by Delaiwen
The donation mall has been discounted by half, but there was no notice at all. Besides, is it really appropriate to discount the Ghost Tiger by half? This has hurt the players who have already made purchases
Re: 2026-10-31 Patch Notes
Posted: Sat Oct 31, 2026 10:37 am
by Knifewrench
Oallalalasdasda wrote: Sat Oct 31, 2026 9:22 am
Nothankyou wrote: Sat Oct 31, 2026 9:09 am
Lor370 wrote: Sat Oct 31, 2026 8:53 am
Exactly this. We can pretend premades are "just how its supposed to be" because it was always "just how its supposed to be", but this stuff ISN'T healthy for the game.
1) It encourages NO new communities or development of communities, since the premades are always basically just an already established bunch of end game raider guildies deciding to queue together.
2) Its incredibly toxic to every normal player, since they (logically correctly) see a premade and go "Its best to just AFK and lose fast".
3) With premades being so rare, the chances of a premade fighting another premade are zero.
Yes, debate lords can invent 1000 different philosophies and reddit arguments as to why premades are "okay", or "not a big deal", or "intended", or "get better". But in THE REAL WORLD 99% of players will AFK lose against them, and if premades become too common, 99% of players will eventually stop queing for BGs.
If you really want to help the Octowow Pvp community grow, put invisible walls around the WSG flag carrier abuse spots.
Today in 60's bracket and Entire Horde PVP server premade was put against PVE people and annihilated them all day long nobody stood a chance, it's BS. Max 5 imo.
Even better when you think about the PvP server having a fifth of the PvE pop, being able to farm consumes, trinkets etc. way easier due to that and yet still being matched against the playerbase of the PvE server. Next combine the auction houses while you are at it.
Pve can literly multibox farm and other nonsense wich is forbidden on yshaarj, sooo u got it alot easyer on farming not us.
Re: 2026-10-31 Patch Notes
Posted: Sat Oct 31, 2026 11:00 am
by Rocksmash
Knifewrench wrote: Sat Oct 31, 2026 10:37 am
Oallalalasdasda wrote: Sat Oct 31, 2026 9:22 am
Nothankyou wrote: Sat Oct 31, 2026 9:09 am
Today in 60's bracket and Entire Horde PVP server premade was put against PVE people and annihilated them all day long nobody stood a chance, it's BS. Max 5 imo.
Even better when you think about the PvP server having a fifth of the PvE pop, being able to farm consumes, trinkets etc. way easier due to that and yet still being matched against the playerbase of the PvE server. Next combine the auction houses while you are at it.
Pve can literly multibox farm and other nonsense wich is forbidden on yshaarj, sooo u got it alot easyer on farming not us.
yeah, sadly the PVE server will always be more populated than the PVP because of things like this

Re: 2026-10-31 Patch Notes
Posted: Sat Oct 31, 2026 11:25 am
by Berdal
Once again, a power move by the devs!
Archer wrote: Sat Oct 31, 2026 7:53 am
• Level 60 players on N'Zoth and Y'Shaarj can now queue Warsong Gulch and Arathi Basin as First Available, Cross-Faction, or Factioned
Have you considered just doing: "First Available" and "Factioned"? Would simplify, and I doubt anyone prefers "Cross-Faction" over "First Available".
Re: 2026-10-31 Patch Notes
Posted: Sat Oct 31, 2026 12:47 pm
by Ale
What a huge set of fixes! Thank you for all the effort

really appreciated
Re: 2026-10-31 Patch Notes
Posted: Sat Oct 31, 2026 1:18 pm
by Kongo
Fixed Shadowform visual effect being removed when mounting, flying, or dismounting
Thank you <3
Re: 2026-10-31 Patch Notes
Posted: Sat Oct 31, 2026 2:45 pm
by Lane157
Thank you for your work! Please fix pets so they always attack their target from max melee range. With BWL coming out, this will happen more prominently. In some bosses like Ragnaros, the BWL drakes, Nefarian, Solnius or Omen, the pet will go quite below the target's hitbox when sent to attack, making it very easy for them to die. While you can pre-position them and order them to attack in a spot within melee range (and they will do so from there if the enemy hitbox is big enough), this is not feasible for bosses that fear often like Nefarian or move a lot like Omen.
Making pets attack from max melee range when sent to attack a target is the best solution. Also consider increasing the range of Kill Command to 50-60 yards, since it can be difficult to cast it in certain encounters with big bosses or arenas like Magmadar or Ragnaros.