Add optional Warmode to Battlemasters

Ideas for new content, features, and balance changes.
Rallo
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Add optional Warmode to Battlemasters

Post#1 » Tue Sep 29, 2026 2:39 pm

There is currently a bug(it may only affect players who installed Octo over an existing Turtle install, unsure) that makes it so Warmode is hidden from the list of Challenge modes on character creation.(apparently you have to remove patch-5.mpq from your install directory to fix, havent confirmed myself) I personally assumed that Octo was just using the same system as TWoW where you opt-in to Warmode at the battlemasters in main cities. By the time I realized my mistake I was already nearly lvl 20.

It'd be cool to have a way to opt-in to Warmode, even if you dont get any benefits from it, just a way to be flagged without having to CONSTANTLY turn PvP back on (it's always fucking turning itself off and gets annoying), plus it's better to just not be tempted to unflag for convenience and remove that temptation entirely.
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Defiant
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Re: Add optional Warmode to Battlemasters

Post#2 » Tue Sep 29, 2026 7:57 pm

Rallo wrote: Tue Sep 29, 2026 2:39 pm There is currently a bug(it may only affect players who installed Octo over an existing Turtle install, unsure) that makes it so Warmode is hidden from the list of Challenge modes on character creation.(apparently you have to remove patch-5.mpq from your install directory to fix, havent confirmed myself) I personally assumed that Octo was just using the same system as TWoW where you opt-in to Warmode at the battlemasters in main cities. By the time I realized my mistake I was already nearly lvl 20.

It'd be cool to have a way to opt-in to Warmode, even if you dont get any benefits from it, just a way to be flagged without having to CONSTANTLY turn PvP back on (it's always fucking turning itself off and gets annoying), plus it's better to just not be tempted to unflag for convenience and remove that temptation entirely.
It only turns itself off if you get flagged by interacting with flagged NPCs. Like if you run into an enemy town you get automatically flagged, and it'll drop off after five minutes. If you type /pvp you should stay flagged. That's been my personal experience anyway.

I don't think it's feasible to have it work like how you're suggesting because of how the reward structure works for it now.
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Rallo
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Re: Add optional Warmode to Battlemasters

Post#3 » Thu Oct 15, 2026 1:39 pm

I mean the rewards are pretty minimal. Personally idc about that part at all, I just want to stay flagged. doesn't seem like a tall order especially considering Warmode doesn't show up for a considerable portion of people, I still can't get it to show up as an option on char creation (shown in the image below)

And it definitely turns itself off regardless, I have to /pvp every log in, every flightpath, most loading screens and even just randomly running around the world I'll notice it's off again.
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Swina
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Re: Add optional Warmode to Battlemasters

Post#4 » Tue Oct 20, 2026 2:40 pm

Hello
I would also liked that Warmode to be returned as option at battlemaster in main city. There is no endgame reward for it and it was working perfectly for when people forget to turn it on at char creation.
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Defiant
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Re: Add optional Warmode to Battlemasters

Post#5 » Thu Oct 22, 2026 10:06 pm

Swina wrote: Tue Oct 20, 2026 2:40 pm Hello
I would also liked that Warmode to be returned as option at battlemaster in main city. There is no endgame reward for it and it was working perfectly for when people forget to turn it on at char creation.
There are title rewards for it, and if you could just turn it on and off then those titles would be meaningless. They didn't just make the change for no reason, it was so that they could expand on what the challenge is.
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Berdal
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Re: Add optional Warmode to Battlemasters

Post#6 » Sat Oct 24, 2026 9:51 am

I think a premise for it to be enable-able after character creation is that it doesn't come with any of the rewards.
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Rallo
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Re: Add optional Warmode to Battlemasters

Post#7 » Thu Oct 29, 2026 6:08 am

Defiant wrote: Thu Oct 22, 2026 10:06 pm
There are title rewards for it, and if you could just turn it on and off then those titles would be meaningless. They didn't just make the change for no reason, it was so that they could expand on what the challenge is.
I think it would make more sense to have a separate challenge for being Warmode from character creation til level 60, with a separate name for the challenge. Have Warmode itself just be a feature people can use to permaflag, like in TurtleWoW near the end. Most of the people who are warmode aren't playing it because of the rewards anyway.

I'm also still seeing people regularly who have the same issue I had, since OctoWoW's install instructions say that you can use your old Turtle WoW install, there are bound to be more and more people making the mistake as time goes on. Not a huge deal, but it wastes GM time if people are making tickets about it (like I did) or it wastes the player's time having to reinstall and reroll a new character.
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Defiant
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Re: Add optional Warmode to Battlemasters

Post#8 » Fri Oct 30, 2026 8:38 pm

Rallo wrote: Thu Oct 15, 2026 1:39 pm I just want to stay flagged.
I think this is what I'm really not understanding. Typing /pvp should keep you flagged until you choose to remove it. If that's not behaving as it should, maybe report that and try to get that fixed instead of changing the challenge modes? Also the screenshot of the challenge screen lacking Warmode, are you sure your client is up to date?

Rallo wrote: Thu Oct 29, 2026 6:08 am
I think it would make more sense to have a separate challenge for being Warmode from character creation til level 60, with a separate name for the challenge. Have Warmode itself just be a feature people can use to permaflag,
Again, you can permaflag with PVP. Honestly it seems like if your client doesn't even show you Warmode that you're likely running an out of date client, and maybe that's why /pvp doesn't work for you? I dunno. But I don't think they're going to break a challenge just so you can stay pvp flagged when there's already a command for just that.

Rallo wrote: Thu Oct 29, 2026 6:08 am I'm also still seeing people regularly who have the same issue I had, since OctoWoW's install instructions say that you can use your old Turtle WoW install,
I mean yeah, you can use your old install-- but you need to update it. I'm not really sure how that's relevant? Are you trying to say that because Octo shares a lot of the same files and your Turtle install can be used as a basis for Octo that everything in Octo is an exact 1:1 of Turtle? Ok, well, it isn't? People will have to learn that things are different here.

But yeah most of your issues seem to revolve around /pvp not working as intended for you. I'd try to get to the bottom of that instead of changing challenge modes.

Rallo wrote: Thu Oct 29, 2026 6:08 am or it wastes the player's time having to reinstall
Also why would anyone need to reinstall the game over this?
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Rallo
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Re: Add optional Warmode to Battlemasters

Post#9 » Sat Oct 31, 2026 9:11 pm

OctoWoW's installation instructions claim you can use an existing Turtle WoW installation to play, you just have to download the Octo launcher, point it at your TWoW folder, and patch it. If you do this, you are likely to have the issue I did where Warmode isn't present as an option.

A new player is likely going to assume that Warmode isn't on the list because Turtle WoW had Warmode available at the battlemasters, make a character and then when they go to turn Warmode on, realize they can't. I see multiple people weekly in /world asking how to turn on Warmode, and when I ask them if they checked the challenges they have all said yes. So people are getting to level 15-30, and realizing they can't play how they wanted.

The only way to fix the issue as far as I can tell is a clean install, and if a GM isn't willing to turn Warmode on for you, a new character. Obviously everyone runs the launcher and patches, you couldn't get in-game otherwise.

If /pvp isn't supposed to drop then that issue could also be related.

My issue is resolved, after almost a week of back and forth between different GMs, deleting WDB, and reinstalling the game a couple times. It only worked after I took the time to do a clean install, making sure there was nothing from the previous install still on my drive
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Defiant
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Re: Add optional Warmode to Battlemasters

Post#10 » Sun Nov 01, 2026 8:06 pm

Rallo wrote: Sat Oct 31, 2026 9:11 pm OctoWoW's installation instructions claim you can use an existing Turtle WoW installation to play, you just have to download the Octo launcher, point it at your TWoW folder, and patch it. If you do this, you are likely to have the issue I did where Warmode isn't present as an option.
Hmmm, I'm not sure if that's the cause of it. I also installed my game that way, and I also created a Warmode HC toon. I definitely was able to see it in character creation no problem. It's likely something else causing it, or we'd see a lot more complaints about it. Yours is honestly the first I've seen, and I'm not a GM or Dev but I go out of my way to try and help people with technical issues.

I do see a lot of people asking how to enable it in world chat though, but I don't really know how to make it more clear. Also I've never seen any of them respond saying that they couldn't see it in character creation. The only real solution honestly would be to have a pop up warning people that it needs to be enabled on character creation unlike on Turtle, but I don't even know if that's feasible and it would be an annoyance for a lot of players I'm sure. The other solution would be to keep everything precisely as it was on Turtle to avoid confusion like this, and I don't think that's a good idea because I've really enjoyed all the changes and tweaks the Octo team has made.

But I will say, the Challenges part of the website should absolutely warn people that it needs to be enabled at character creation. I just checked and it doesn't specify that. I don't think that would actually solve the problem, as most people likely don't check that especially if they were familiar with Warmode on Turtle-- but it wouldn't hurt.
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