2026-10-31 Patch Notes

Patch-by-patch list of gameplay changes.
Tosh
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Re: 2026-10-31 Patch Notes

Post#21 » Sat Oct 31, 2026 3:22 pm

Compart wrote: Sat Oct 31, 2026 8:07 am Please remove premade groups from BGs and limit the queue to a maximum of 2 players queuing together.
It makes no sense to allow premade groups to play against teams made up of 100% random players.
If possible, make it so that a group can only enter a match if there is another group on the opposing team as well.
I would rather prefer that premade groups could only go agaisnt other premade groups, and let the pugs be agaisnt other pugs. I say this, because even though I dont queue as a premade myself, I understand that is part of the magic of an MMO too. So, I would rather prefer that solution, but that's just my opinion to be honest.
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Holydruid
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Re: 2026-10-31 Patch Notes

Post#22 » Sat Oct 31, 2026 3:33 pm

Nothankyou wrote: Sat Oct 31, 2026 9:09 am
Lor370 wrote: Sat Oct 31, 2026 8:53 am
Please remove premade groups from BGs and limit the queue to a maximum of 2 players queuing together.
It makes no sense to allow premade groups to play against teams made up of 100% random players.
Exactly this. We can pretend premades are "just how its supposed to be" because it was always "just how its supposed to be", but this stuff ISN'T healthy for the game.

1) It encourages NO new communities or development of communities, since the premades are always basically just an already established bunch of end game raider guildies deciding to queue together.

2) Its incredibly toxic to every normal player, since they (logically correctly) see a premade and go "Its best to just AFK and lose fast".

3) With premades being so rare, the chances of a premade fighting another premade are zero.

Yes, debate lords can invent 1000 different philosophies and reddit arguments as to why premades are "okay", or "not a big deal", or "intended", or "get better". But in THE REAL WORLD 99% of players will AFK lose against them, and if premades become too common, 99% of players will eventually stop queing for BGs.


If you really want to help the Octowow Pvp community grow, put invisible walls around the WSG flag carrier abuse spots.
Today in 60's bracket and Entire Horde PVP server premade was put against PVE people and annihilated them all day long nobody stood a chance, it's BS. Max 5 imo.
Premades is already max 5... its impossible to Q as 10
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Compart
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Re: 2026-10-31 Patch Notes

Post#23 » Sat Oct 31, 2026 5:56 pm

not fun having to play against 5 man premades while doesn't have one.
even 3 good players can ruin an entire match.
Last edited by Compart on Sat Oct 31, 2026 5:59 pm, edited 1 time in total.
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Compart
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Re: 2026-10-31 Patch Notes

Post#24 » Sat Oct 31, 2026 5:56 pm

should be 2 at max.
if the team already have a 2 man on a side, the next 2 man group should go to the other side.
that would be a "fair" pvp for everyone.
+2 / -1

Sardine
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Re: 2026-10-31 Patch Notes

Post#25 » Sat Oct 31, 2026 6:04 pm

Can Druids get the out of combat Revive spell please.
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Dracarusggotham
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Re: 2026-10-31 Patch Notes

Post#26 » Sun Nov 01, 2026 1:22 am

Archer wrote: Sat Oct 31, 2026 7:53 am • The Arenas are now open, read more here
• Level 60 players on N'Zoth and Y'Shaarj can now queue Warsong Gulch and Arathi Basin as First Available, Cross-Faction, or Factioned
• Gurubashi Arena OctoToken chest is now a weekly event on Y'Shaarj
• Marks of Honor mailed to you because your bags were full now expire at the next weekly honor reset
• Unleashed Potential now increases your demon's SP from both your Fire and Shadow spell power
• Fixed two Storwmind Cathedrals showing when in Stormwind Harbor
• Fixed Shadowform visual effect being removed when mounting, flying, or dismounting
• Fixed group loot rolls on chests ending early when the player who opened the chest closed it
• Fixed master loot and round robin no longer applying to a chest after it was closed and reopened
• Master looters can now hand out chest items above the loot threshold through the master loot menu
• Fixed items looted from chests in raids not being tradeable to other raid members
• Find Herbs and Treasure no longer show quest objects such as Gloom Weed and Hyjalroot unless on the quest
• Fixed find herbs tracking beached sea creatures in Darkshore
• Fixed gun projectiles firing from goblins feet
• Added missing icon for Kodo Horn Fragment and Dry Salt Lick
• Added missing models for Tattered Crimson Shabrack and Leafcovered Spaulders
• Fixed some custom twow chests with too high of a level for the area
• Fixed some mobs having no knockdown cooldown
• Fixed Curgle Cranklehop's Gordunni ogres option replying with the hardcore guild bank message
• Fixed dying in Gnomeregan sending you to Coldridge Valley instead of Kharanos
• Fixed dying in Windhorn Caverns not sending you to the Windhorn Canyon graveyard
• Horde players no longer resurrect at Aerie Peak in the Hinterlands
• Fixed 741 custom twow items disenchanting into the wrong materials for their level
• Fixed Cleric's Bent Staff being upside down when sheathed
• Fixed run speed buffs sometimes staying active after being removed while feared
• Hand of Freedom now removes the Mirefin Fungus slow
• Fixed a band of empty sky showing between nearby terrain and the horizon at high view distances
• Fixed transmogs reverting to the original look after repairing or dying when using the transmogFix mod
• Improved FPS around transmogged players when they repair, die, or take durability damage
• Baked the transmogFix mod into the wow.exe so everyone has it by default
• Call Anathema and Call Benediction now keep your transmog
• Fixed transmogs sometimes showing the wrong look after a server restart
• Fixed destroying an item sometimes removing another player's transmog
• Fixed transmogged items losing their look after a realm transfer or the hardcore portal
• Dwarf priests who are missing their Avatar racial now get it back when they log in
• Fixed the Roost Hatchling companion AI spazzing out on your player
Shooooooooooooooooooooooooooooooooot, those two cathedrals always bothered me!
Damn, you're going with all uh? KEEP THE GOOD WORK! OCTOWOW, THE TRUE SUCCESOR OF TURTLE WOW!

Let's test your abilities...
Stormwind gate has an error, from the valley of heroes you can see a blue roof, but from inside you can see nothing.
Can you fix it? Link for reference, this bug has been in-game since Vanilla, even in WotLK.
https://www.reddit.com/r/classicwow/com ... tion_when/
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Mayhem
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Re: 2026-10-31 Patch Notes

Post#27 » Sun Nov 01, 2026 5:42 am

How we got Level 60 faction specific BGs and arena before permanent 2X XP on the PvP realm is WILD to me :shock:
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Saturday
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Re: 2026-10-31 Patch Notes

Post#28 » Sun Nov 01, 2026 9:17 am

Alright, I am confused :

- X-server BG patch : more pvp action - everyone happy, more action.

- Arena patch :
Can queue only for 1 bg at a time - less action, contradictory with the goal above.
Can split the type of queue, Xfact or mono faction - less action because separate queues, contradictory with the 1st patch.

- Interface of queuing does not show if there is an ongoing bg or not if people want to avoid long queues.

- No more pvp gear splitting from Twow experience, last minute announcement creating frustration.

This does not feel super great and quite confusing on what is the goal on pvp system today.
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Judgersj
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Re: 2026-10-31 Patch Notes

Post#29 » Sun Nov 01, 2026 11:16 am

Archer wrote: Sat Oct 31, 2026 7:53 am • Level 60 players on N'Zoth and Y'Shaarj can now queue Warsong Gulch and Arathi Basin as First Available, Cross-Faction, or Factioned
Many players use the "autoBG" addon from your launcher. This addon is very convenient, but it puts the player in line for the first available bg. In the bg queue selection list, the cross-factional bg is higher than the factioned bg. That is, is the "first available bg" the default cross-factional bg? Or explain the mechanics. To select a factioned bg, you must disable the "autoBG" addon. Do you think many players understand this and will disable this addon? No. Thus, factioned battles will occur much less frequently than they did on the pvp server.

I don't understand why you don't want to register players on bg automatically. For example, an cross-factional group from a PVE server is queued up for bg. Players from the PVE server end up in the same bg. In all other bg, the group is not cross-factional, and the players are divided into groups according to their faction. This is convenient and meets the interests of players on PVP and PVE servers, not just players on PVE servers.

I was with you and was not outraged in the era of DDOS attacks. Right now, I don't see a comfortable factioned game on a pvp server, and I'll have to leave you after getting 12 ranks until better times.
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Eemo
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Re: 2026-10-31 Patch Notes

Post#30 » Sun Nov 01, 2026 11:19 am

Archer wrote: Sat Oct 31, 2026 7:53 am • The Arenas are now open, read more here
• Level 60 players on N'Zoth and Y'Shaarj can now queue Warsong Gulch and Arathi Basin as First Available, Cross-Faction, or Factioned
• Gurubashi Arena OctoToken chest is now a weekly event on Y'Shaarj
• Marks of Honor mailed to you because your bags were full now expire at the next weekly honor reset
• Unleashed Potential now increases your demon's SP from both your Fire and Shadow spell power
• Fixed two Storwmind Cathedrals showing when in Stormwind Harbor
• Fixed Shadowform visual effect being removed when mounting, flying, or dismounting
• Fixed group loot rolls on chests ending early when the player who opened the chest closed it
• Fixed master loot and round robin no longer applying to a chest after it was closed and reopened
• Master looters can now hand out chest items above the loot threshold through the master loot menu
• Fixed items looted from chests in raids not being tradeable to other raid members
• Find Herbs and Treasure no longer show quest objects such as Gloom Weed and Hyjalroot unless on the quest
• Fixed find herbs tracking beached sea creatures in Darkshore
• Fixed gun projectiles firing from goblins feet
• Added missing icon for Kodo Horn Fragment and Dry Salt Lick
• Added missing models for Tattered Crimson Shabrack and Leafcovered Spaulders
• Fixed some custom twow chests with too high of a level for the area
• Fixed some mobs having no knockdown cooldown
• Fixed Curgle Cranklehop's Gordunni ogres option replying with the hardcore guild bank message
• Fixed dying in Gnomeregan sending you to Coldridge Valley instead of Kharanos
• Fixed dying in Windhorn Caverns not sending you to the Windhorn Canyon graveyard
• Horde players no longer resurrect at Aerie Peak in the Hinterlands
• Fixed 741 custom twow items disenchanting into the wrong materials for their level
• Fixed Cleric's Bent Staff being upside down when sheathed
• Fixed run speed buffs sometimes staying active after being removed while feared
• Hand of Freedom now removes the Mirefin Fungus slow
• Fixed a band of empty sky showing between nearby terrain and the horizon at high view distances
• Fixed transmogs reverting to the original look after repairing or dying when using the transmogFix mod
• Improved FPS around transmogged players when they repair, die, or take durability damage
• Baked the transmogFix mod into the wow.exe so everyone has it by default
• Call Anathema and Call Benediction now keep your transmog
• Fixed transmogs sometimes showing the wrong look after a server restart
• Fixed destroying an item sometimes removing another player's transmog
• Fixed transmogged items losing their look after a realm transfer or the hardcore portal
• Dwarf priests who are missing their Avatar racial now get it back when they log in
• Fixed the Roost Hatchling companion AI spazzing out on your player
Hi Archer,

The illusions bought from donation shop no longer works for druid player in the way described below that was previously available on Twow.

So basically if you use the illusion in human form, then to shift into any other forms, then cancel illusion, you would be still be in form, but you'll look like as if you're in human form.

However, on Octowow if you press illusion, it will clears out your shapeshift form, so this becomes impossible to do.

It's not game-breaking because in PvP all illusions are banned already. It's just a niche fun thing us druids enjoy.

We were already frustrated when Twow devs removed the slime toy from Stormwind vendor that could be used for the same trick. And now even the donation item won't work :(
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