Remove "unique" tag from Blade of Eternal Darkness

Ideas for new content, features, and balance changes.
Tyrsis
Posts: 4
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Remove "unique" tag from Blade of Eternal Darkness

Post#1 » Tue Oct 27, 2026 5:54 pm

This request only exists because of the poison changes in 1.18 that force rogues to have two weapon sets for any content that mixes elementals, mechanicals, undead, or giants with other enemy types. For more info on that, see https://octowow.st/forum/viewtopic.php?t=1656 which would honestly be a preferable fix to this problem.

But given the above does exist, and with the requirement to carry two sets of weapons, rogues doing spellstrike are at a significant disadvantage because BoED is unique, thus their secondary pair of weapons cannot utilize spellstrike. This means either switching even more gear (which cannot be swapped mid-combat) or just being wonky and kinda broken when using the secondary weapon set.

The unique tag on BoED doesn't do anything. It's a main hand dagger, so it's not like it being unique is necessary to avoid dual wielding. I realize that this is a very minor use case in the grand scheme of things, but it's also a really trivial change that would not affect the power level of the item in any way.

Spellstrike is fun. Spellstrike is, to me, part of the magic and identity of the server. Please make this little bit of additional support for it!
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Helix
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Re: Remove "unique" tag from Blade of Eternal Darkness

Post#2 » Tue Oct 27, 2026 11:54 pm

BoED is rly Unique weapon that u need in melee ONLY for Elemental Fury build. No situation when u need second copy of this weapon so u dont need to switch it in figth. So no reason to delete Unique status
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Dzielkus
Posts: 206
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Re: Remove "unique" tag from Blade of Eternal Darkness

Post#3 » Wed Oct 28, 2026 5:51 am

I can imagine you're insane enough to farm up multiple of those to have different enchants, usable depending on situation.
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Rathotdog
Posts: 60
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Re: Remove "unique" tag from Blade of Eternal Darkness

Post#4 » Wed Oct 28, 2026 7:44 am

Why is there an unique tag on a MAIN hand weapon?

For a flavor reason? Or as a holdover from some older patch when the weapon wasn't MAIN hand?

Most people will never see 2 of these daggers drop, let alone hold them in the bags, so the unique tag is pointless to keep.
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Tyrsis
Posts: 4
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Re: Remove "unique" tag from Blade of Eternal Darkness

Post#5 » Wed Oct 28, 2026 11:02 pm

Helix wrote: Tue Oct 27, 2026 11:54 pm BoED is rly Unique weapon that u need in melee ONLY for Elemental Fury build. No situation when u need second copy of this weapon so u dont need to switch it in figth. So no reason to delete Unique status
I may have assumed too much in my opening post. Folks who are not familiar with rogue at 60 have no reason to be familiar with Our Shared Struggle on the topic of poison immunity.

Assassination rogue is the most popular rogue build in early phase content. The build relies on attacking quickly to apply as many poison procs as possible. Poison chance is not normalized, so the faster you can swing the more poison procs you can generate. It will eventually get outscaled by other builds, but early on (like where we are now) it slaps pretty hard.

In vanilla, though, poisons have a problem in that there are several types of enemies that are always immune to poison damage and several types that are often immune to poison damage. Turtle WoW solved this with the introduction of Dissolvent Poison (and to a lesser extent Corrosive Poison). Dissolvent Poison does physical damage that ignores armor. Up until TWoW 1.18.1, Dissolvent Poison II was generally used in all endgame content. It affected everything.

In 1.18.1, there was a line in the patch notes that turned the bowels of every rogue to water. "Dissolvent and Corrosive Poison now only affect Elementals, Giants, Undead, and Mechanical enemies." This makes things complicated. Assassination's damage comes almost completely from poisons. If you are hitting something that your poisons don't work on, it's near the level of a mage deciding he's just going to melee instead of cast spells. Your damage is nonexistant. This is a problem because lots of instances in the endgame have mixed types. Just speaking for Molten Core, post 1.18.1 a rogue needs to use Instant Poison VI on core hounds, the flamewalker bosses, Magmadar, and Incindis, but then Dissolvent Poison II on all of the elementals and giants. Swapping poisons takes three seconds per weapon, and the raid is not going to wait. Most raids are going to be moving quickly enough that mixed type pulls are an inevitability.

Thus, we had to adapt. We bring two weapon sets. One pair of weapons has Dissolvent Poison II on it, and the other set has Instant Poison VI on it. Swap between them as needed for what you're stabbing. Losing the GCDs sucks, but it is either that or basically be barely better than AFK for a bunch of pulls.

This all sucks. It sucks to have to farm up two sets of weapons. It sucks to have to swap weapons in fights. It sucks to have to keep an eye on all of your poison timers and charges to make sure that your swap set will still have poisons on it when you need it. I wholeheartedly endorse reverting the Dissolvent Poison change as suggested in https://octowow.st/forum/viewtopic.php?t=1656 as a better solution to this problem because this all sucks.

But that's not what this is about. That's just context.

Assassination rogue wants to attack fast to proc lots of poisons. Spellstrike wants to attack fast to proc lots of Blade of Eternal Darkness triggers. They're great friends! The two of them are like two peas in a pod.

Thus the problem: I can only have one Blade of Eternal Darkness. I can put Dissolvent on it or I can put Instant on it, but when the time comes to do a quick swap, I am no longer a spellstriking assassination rogue. Without Blade of Eternal Darkness equipped, I am a badly geared assassination rogue. I'm not going to say that's not fine, but it's not great, and it's certainly not ideal.

Hence the request. Just remove the unique tag from BoED. It doesn't do anything given its main hand status. I don't relish the idea of farming a second one, but if that's what I have to do to optimally play spellstrike with poisons in their current state, then that's what I want to be able to do.
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